P.01 · Product · Live on iOS
SWARMERS™
Defend the streams. Survive the sectors.
You play a Binder on a field of electric streams. Swarmers ride those streams toward the breach; you move between the lines and bind them before anything slips past. Lose every open stream and the run ends.
Features
What the product does, in order of play
One craft between the rails. Move across the lines; bind what rides toward the breach.
Alpha (1 hit), Beta (2), Gamma (3), Delta (5), Phantom (3, teleports on hit). No two die the same way.
Alpha
Six layouts: Parallel, Chevron, Crossing, Crossfire, Confluence, Drift. Streams step from four to six as spawn pressure climbs.
Parallel
Pulse: swipe up, one shot per swipe, infinite. Bindwave: earned by holding fire through a Swarm window; swipe down to clear every stream. Cap 4.
Pulse
Five consecutive binds without a lost stream raise the multiplier. One loss resets it to zero.
Every run lands on RANKS with score, sector, difficulty and best chain. Local top scores stay on device; the verified global board ranks each Binder’s best submitted run.
Videos
Gameplay trailer · character teaser
Identity
Mark · palette · type · notes
Neon geometry on black. Everything glows because everything is drawn.
Threat glyphs are the enemy roster: hit points read as pips, colour reads as type.
Glow marks the live thing: streams, the Binder, an armed Bindwave. Nothing decorative glows.
Mark: the Binder ring. Mono on Tunis pages; full colour only in-game.
Technical
How it works · platforms · specs · performance
A sector starts with four live streams on one of six layouts.
Five threat types spawn on a schedule that tightens with every sector.
Pulse binds one; Bindwave clears all. A swarmer that reaches the exit closes its stream.
Every 30 seconds the geometry redraws. Streams step up to six.
Five in a row raise the multiplier; one loss zeroes it.
Lose every open stream and the run lands on RANKS. Best runs submit to the global board.
No sprite sheets. Streams, swarmers, blasts and trails are drawn from code on every frame, out of geometry and glow.
60 fps target on supported iPhones, 120 fps optional.
Local ranks persist without a network. Only submitted best runs leave the phone.
Play
Live on the App Store. Pick a line and hold it.
Live, free on iOS · Swarmers is a trademark of Marbir Digital, LLC